Search<%BANNER[left_130x130_1]%>
<%BANNER[left_130x300]%>
<%BANNER[left_130x130_2]%>
InformationX-bit Labs for mobile users! Do not forget that we are running a special version of X-bit Labs web-site for users of mobile and handheld devices: http://pda.xbitlabs.com. Check out our news and articles from smartphones and PDAs to be always updated on the latest computer and technology news. <%BANNER[right_130x600]%>
|
<%BANNER[top_768x90]%>
|
||
|
<%BANNER[banner_468x60]%>
Articles: Video
The Second Encounter: DirectX 10 Games vs. Contemporary Graphics Accelerators (page 6)Category: Video by Alexey Stepin , Yaroslav Lyssenko, Anton Shilov [ 10/26/2007 | 02:20 PM ] Real-time Pricing and Availability: eVGA e-GeForce® 8800 GTX, (768 MB) PCI Express Video Card Products
Testbed and MethodsTo test the performance of ATI Radeon HD 2000 and Nvidia GeForce 8 graphics card families in DirectX 10 games we assembled the following standard test platforms:
Since we believe that the use of texture filtering optimizations is not justified in this case, the AMD and Nvidia graphics card drivers were set up to provide the highest possible quality of tri-linear and anisotropic texture filtering. We have also enabled transparent texture filtering to achieve best image quality by selecting Adaptive antialiasing for AMD Catalyst and Transparency antialiasing (multisampling) for Nvidia ForceWare. As a result, our settings looked as follows: ATI Catalyst:
Nvidia ForceWare:
Although the new DirectX 10 API introduced in the latest games should first of all improve the image quality and level of realism, we decided to test all graphics cards in every game only with maximum level of detail setting. We used only official settings available through the game menu. The games configuration files weren’t modified in any way as well as the Windows registry. Performance was measured with the games’ own tools or, if not available, manually with Fraps utility version 2.9.1. We also measured the minimum speed of the cards where possible. We tested 12 graphics cards split in three groups depending on the provided performance level and cost. High-End:
Mainstream:
Entry Level:
Since the technical specifications of ATI Radeon HD 2900 Pro and Nvidia GeForce 8800 GTS 320MB are very close to high-end solutions and their price point is more mainstream, they were included in both categories. The tests were performed in two modes: with enabled 16x anisotropic filtering and in a more resource-hungry mode where MSAA 4x was also activated. The second test mode that we usually refer to as “eye candy” and 1920x1200 resolution were used only for graphics cards from the high-end category, while less powerful accelerators were tested only in 1280x1024/960 and 1600x1200. <%BANNER[banner_468x30]%>
|
Category NewsCategory: Video Monday, May 12, 200810:33 am Nvidia: Nobody in the World Talks About ATI and AMD, Except in the UK. Nvidia Demos Market Share Numbers with No ATI Included Saturday, May 10, 200811:31 am GDDR5 in Production, New Round of Graphics Cards War Imminent. Qimonda Ready to Deliver GDDR5 Memory Chips in Volume Thursday, May 8, 20081:29 pm Nvidia Admits Issues with Product Naming Scheme. Nvidia Confesses in Complicated Product Naming Way Wednesday, May 7, 20084:53 pm id Software Announces Development of Doom 4 Video Game. id Software Begins to Develop New Doom Sequel Tuesday, May 6, 200810:52 pm EVGA Begins to Sell Graphics Adapters for USB. EVGA Unleashes USB Graphics Adapters 2:50 pm Nvidia Makes Available Hybrid SLI Graphics Technology. Nvidia Unveils Hybrid SLI Technology for the Third Time All Latest News <%BANNER[right_130x130_1]%>
|
||
<%BANNER[foot_728x90]%> | |||