Information

X-bit Labs for mobile users! Do not forget that we are running a special version of X-bit Labs web-site for users of mobile and handheld devices: http://pda.xbitlabs.com. Check out our news and articles from smartphones and PDAs to be always updated on the latest computer and technology news.

 

Articles: Video

Unreal Battlefield: Enemy Territory Quake Wars Performance Preview (page 3)


Category: Video

by Alexey Stepin , Yaroslav Lyssenko, Anton Shilov

[ 09/21/2007 | 12:39 PM ]


Pages : 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9

New Technologies: Introducing MegaTexture

From a technical point of view, Enemy Territory: Quake Wars runs on the Doom 3 engine in the OpenGL 2.0 environment, although the engine has been seriously redesigned to meet the modern 3D graphics standards.

The most notable innovation in ET: Quake Wars is the new MegaTexture technology developed by id Software. The traditional method of texture mapping is not ideal as it often leaves visual artifacts like a visible seam between two textures or a repeating texture pattern on large surfaces. The new technology is meant to solve all the problems associated with this traditional method. As its name suggests, the point of MegaTexture is in using one gigantic texture for the entire game level. This texture contains not only scenery data, but also special effects like destruction from bullets and shells, traces of tank tracks, etc.

Each mega-texture ensures a unique, non-repeating landscape for a territory of over 1 square mile without fog. With dimensions of 32768x32768 pixels it takes about 3GB of memory in uncompressed form, but existing compression methods help reduce its size to more acceptable. Moreover, this mega-texture can be loaded dynamically from the hard disk during play.

The use of mega-textures doesn’t push the quality of graphics in ET: Quake Wars to a new level, but makes it neat and free from the defects of the traditional texture-mapping method. It also provides conditions for large-scale and continuous battles.

<<< Previous page Next page >>>

Discussion

Comments currently: 14
Discussion started: 09/21/07
View comments

Add your Comment

Name/Nickname
Your Comments
 

Category News

Category: Video

Friday, July 25, 2008

12:31 pm Channel Vendors Demand Graphics Cards Suppliers to Recall Potentially Faulty Nvidia GeForce Graphics Cards. Resellers Want to Return Potentially Faulty Nvidia GeForce Graphics Boards to Makers

Thursday, July 17, 2008

5:48 am Microsoft Preps to Unveil DirectX 11 Features in Several Days. ATI, Nvidia, Microsoft to Discuss DirectX 11 Techniques at XNA, Siggraph

Wednesday, July 16, 2008

12:30 pm New Generation ATI Radeon for Mainstream, Mobile Markets are Ready. PCI-SIG Approves ATI RV730, M98-L, M96 Graphics Chips

7:22 am EVGA and XFX Reimburse Price Difference on GeForce GTX 200 after Price Collapse. EVGA and XFX to Return Money to GeForce GTX 200 Purchasers

Tuesday, July 15, 2008

4:23 pm Startup Promises to Revolutionize Multi-GPU Technology Early Next Year. LucidLogix Unveils Hydra Distributed Processing Engine

 
News Archive
All Latest News