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Pier Level, Extreme Geometry

Looks like even under extreme geometry load the main factor that limits performance on the RADEON X800-series in “eye candy” mode seem to be fillrate, whereas the GeForce 6800-series gain some speed as a result of geometry instancing.



Note: minimal fps are marked with white numbers on the diagrams, black numbers represent average fps.

Because of outrageous geometry power the RADEON X800 XT and the RADEON X800 PRO outperform the competing NVIDIA’s offerings even with FSAA and anisotropic filtering enabled.

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