Research Level
Our demo recorded on the “Research” level includes indoor and outdoor actions, reflecting the actual gaming process on the particular level. Action in a cavern is an example of other indoor scenes in the game: plethora of light sources, per-pixel lighting and multi-pass rendering amid rather complex geometry.



Note: minimal fps are marked with white numbers on the diagrams, black numbers represent average fps.
Both RADEON X800-series and GeForce 6800-series got the slightest of the speed increases because of “long” pixel shaders they calculate instead of multitude “short” pixel shaders.
Neither ATI RADEON X800 XT nor the RADEON X800 PRO could outperform the competing offerings from NVIDIA, not talking about the RADEON 9800 XT that remains galaxy behind the GeForce 6800.



