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Articles: Video

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Research Level

“Research” level got some per pixel lighting optimizations. Let’s see whether NVIDIA’s GeForce 6800 family of graphics processors’ single-pass per pixel lighting advantage can bring it to the top.




Note: minimal fps are marked with white numbers on the diagrams, black numbers represent average fps.

Pixel shaders 3.0 did not bring any major performance increase in “eye-candy” mode, still, there is a speed gain brought by the SM 3.0 path to the GeForce 6800-series based graphics cards.

As in the previous case, the RADEON X800 XT maintains its leadership position, while the RADEON X800 PRO lags behind the GeForce 6800 GT. Rather surprisingly, the RADEON 9800 XT manages to outperform the GeForce 6800 in all resolutions.

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