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Articles: Video

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Research Level

Research demo contains battle in a cavern with multitude of light sources all requiring thorough per pixel calculations. ATI’s RADEON X800 chips render the scenes in a number of passes using Pixel Shaders 2.0. NVIDIA’s GeForce 6800 processors render in a single pass using Pixel Shaders 3.0.




Note: minimal fps are marked with white numbers on the diagrams, black numbers represent average fps.

Advantage brought by the Shader Model 3.0 to the GeForce 6-series graphics cards participating in the test is not large, but can be seen clearly. The result is that the GeForce 6800 Ultra solidly outperforms ATI RADEON X800 XT, the GeForce 6800 GT proves to be faster than the RADEON X800 PRO, while the GeForce 6800 beats the RADEON 9800 XT.

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