Regulator Level
On the “Regulator” level there is, again, complex per pixel lighting implemented indoors. As in the previous case, the RADEON X800-series requires a number of passes for the lighting, while the GeForce 6800-series requires only one.



Note: minimal fps are marked with white numbers on the diagrams, black numbers represent average fps.
In this case NVIDIA’s latest GPUs got a speed boost that allowed the chips to outperform the RADEON X800 competitors. We see the GeForce 6800 GT getting a very significant speed increase with the SM 3.0 and a get a lead over ATI’s RADEON X800 PRO.
The RADEON 9800 XT is again outperformed by the GeForce 6800 graphics card by a significant margin – that is what the new technologies are here for.





