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3DMark 2001SE and 3DMark03 suites come next:

In the purely geometrical tasks, the processors from NVIDIA have always been strong. They are strong now, too. The high frequency and a much improved vertex processing speed make the GeForce FX 5700 Ultra the winner. Even the abominable RADEON 9800 PRO had to give up in this test in two resolutions out of three.

The GeForce FX 5700 got an even bigger advantage over the competitors when the number of lights is higher.

When rendering relief surfaces with the EMBM method, the NVIDIA GPUs are not at all confident. The RADEON 9600 XT is a definite leader, closely followed by the lower-frequency RADEON 9600 PRO.

Thanks to its fast memory subsystem, the GeForce FX 5700 Ultra wins in two resolutions out of three. Well, the Dot3 bump mapping method has always worked fast on NVIDIA’s GPUs.

The RADEON 9600 XT is best of all at processing vertex shaders, while the GeForce FX 5700 Ultra can only compete with the RADEON 9600 PRO.

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