Search<%BANNER[cool_130_l]%>
<%BANNER[left_130x300]%>
<%BANNER[left_130x130_2]%>
InformationX-bit Labs for mobile users! Do not forget that we are running a special version of X-bit Labs web-site for users of mobile and handheld devices: http://pda.xbitlabs.com. Check out our news and articles from smartphones and PDAs to be always updated on the latest computer and technology news. <%BANNER[right_130x600]%>
|
<%BANNER[top_768x90]%>
|
|
|
<%BANNER[banner_468x60]%>
Articles: Video
NVIDIA GeForce FX 5950 Ultra against ATI RADEON 9800 XT: Shader Wars (page 13)Category: Video [ 10/23/2003 | 03:31 PM ] Performance in Tron 2.0Tron 2.0 is a “fresh” 3D action game based on the story from the Tron movie, one of the first movies where they used computer graphics effects. The gaming environment is the insides of the PCs, servers, routers and the like, as the developers see them. And these guys really seem to have excellent imagination :) The game is a very unusual and beautiful one. However, even though the LithTech engine from Monolith requires installed DirectX9, it only uses DirectX8 pixel shaders. The most remarkable effect used in Tron 2.0 game is the multi-color halo around the brightest objects. NVIDIA and Monolith together developed this special effect for Tron 2.0 game, and without it the game lose at least half of its unique charm. For tests in tron 2.0, I selected a scripted scene from City Hub level and used Fraps for performance measurements: The graphics quality settings in the game were maximum. The only exception was anisotropic filtering: we disabled it in the game settings, because the driver anyway forced it when necessary. Here come the results:
ATI based graphics cards are ahead of the competitors, because they are in a bit better situation: most Tron 2.0 objects are created with a single texture layer, and ATI chips are known to be performing the DirectX8 pixel shaders faster than NVIDIA GeForce FX GPUs.
Despite the enabled full-screen anti-aliasing ATI chips retain the leadership.
Enabled anisotropic filtering provides ATI chips with an additional advantage over the rivals, as they are using a fast though less quality algorithm.
So, even though NVIDIA took active part in Tron 2.0 development and the into-message says “The way it’s NVIDIA meant to be played”, GeForce FX 5950 Ultra failed to outperform ATI RADEON 9800 XT. <%BANNER[banner_468x30]%>
|
Category NewsCategory: Video Friday, July 25, 200812:31 pm Channel Vendors Demand Graphics Cards Suppliers to Recall Potentially Faulty Nvidia GeForce Graphics Cards. Resellers Want to Return Potentially Faulty Nvidia GeForce Graphics Boards to Makers Thursday, July 17, 20085:48 am Microsoft Preps to Unveil DirectX 11 Features in Several Days. ATI, Nvidia, Microsoft to Discuss DirectX 11 Techniques at XNA, Siggraph Wednesday, July 16, 200812:30 pm New Generation ATI Radeon for Mainstream, Mobile Markets are Ready. PCI-SIG Approves ATI RV730, M98-L, M96 Graphics Chips 7:22 am EVGA and XFX Reimburse Price Difference on GeForce GTX 200 after Price Collapse. EVGA and XFX to Return Money to GeForce GTX 200 Purchasers Tuesday, July 15, 20084:23 pm Startup Promises to Revolutionize Multi-GPU Technology Early Next Year. LucidLogix Unveils Hydra Distributed Processing Engine All Latest News <%BANNER[right_130x130_1]%>
|
|
<%BANNER[foot_728x90]%> | ||




