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Articles: Video

GeCube RADEON 9600 XT “Extreme” Graphics Card Review (page 10)


Category: Video

by Alexey Stepin

[ 02/15/2004 | 05:00 PM ]


Pages : 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28

Halo: Combat Evolved

Halo: Combat Evolved shows a completely different picture than UT2003: the engine of this shooter uses pixel shaders very actively and the number and frequency of the pixel pipelines determine the speed. As you see, there is a very small difference between the ordinary RADEON 9600 XT and GeCube card. Meanwhile, we can give GeCube card a boost by overclocking the graphics chip.

Deus Ex 2: Invisible War

Deus Ex 2: Invisible War is a first-person 3D shooter with a pretty intricate and puzzling plot. The game features the Unreal Warfare engine and uses most of the capabilities offered by contemporary VPUs. Alas, the game is too hungry for resources: you can play it comfortably either in resolutions below 1024x768 or on a top-end graphics card. This shooter formally supports FSAA, but I couldn’t make it work normally even a single time: the typical “jaggies” indicated that anti-aliasing hasn’t been enabled. Even when we tried forcing it from ATI’s control panel, we failed.

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