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Halo: Combat Evolved

Halo: Combat Evolved shows a completely different picture than UT2003: the engine of this shooter uses pixel shaders very actively and the number and frequency of the pixel pipelines determine the speed. As you see, there is a very small difference between the ordinary RADEON 9600 XT and GeCube card. Meanwhile, we can give GeCube card a boost by overclocking the graphics chip.

Deus Ex 2: Invisible War

Deus Ex 2: Invisible War is a first-person 3D shooter with a pretty intricate and puzzling plot. The game features the Unreal Warfare engine and uses most of the capabilities offered by contemporary VPUs. Alas, the game is too hungry for resources: you can play it comfortably either in resolutions below 1024x768 or on a top-end graphics card. This shooter formally supports FSAA, but I couldn’t make it work normally even a single time: the typical “jaggies” indicated that anti-aliasing hasn’t been enabled. Even when we tried forcing it from ATI’s control panel, we failed.

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