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Performance in Third-Person 3D Shooters

Splinter Cell: Pandora Tomorrow

Splinter Cell: Pandora Tomorrow resembles Halo: Combat Evolved as they both came to the PC from game consoles, are both rich in shader-based special effects, but have few complex textures. So we might have expected similar results, but the GeForce 6600 GT AGP surprisingly loses this test to the RADEON 9800 XT, although the gap is less than 8fps in 1600x1200. We guess it is somehow related to the complexity of the pixel shaders employed in this game.

Prince of Persia: Sands of Time

It’s different in Price of Persia: working better with textures and complex geometry, the GeForce 6600 GT AGP boasts a 1.5 times higher speed than the RADEON 9800 XT in all the resolutions.

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