<%BANNER[top_768x90]%>
<%BANNER[banner_468x60_h]%>
<%BANNER[article]%>

Articles: Video

<%BANNER[fp_160x600_r_1]%>
Pages: [ 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 ]

Probably because of its higher efficiency with shadows the GeForce 6600 GT is better in the second game test which resembles some kind of role-play game.

The two mainstream solutions are again peers in the “eye candy” mode.

The third test can hardly be classified as belonging to a definite genre, but we know there’s a number of sophisticated pixel shaders here. The GeForce 6600 GT manages to keep abreast of the RADEON 9800 XT in the first two resolutions, but falls back in 1600x1200.

The load on the memory bus being higher with FSAA and anisotropic filtering enabled, the GeForce 6600 GT is still the same 10 percent behind the RADEON 9800 XT, but one could say there’s near parity between these two competing solutions from the graphics hardware mainstream in 3DMak05.

Pages: [ 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 ]

<%BANNER[banner_468x60_f]%>

Discussion

Comments currently: 9
Discussion started: 02/18/05 03:26:38 PM
Latest comment: 09/02/05 06:31:09 AM

View comments

You must log in to add comments.
Unfortunately, the old registrations do not work anymore. Please register again. We apologize for the inconvenience.

Forgot password? Registration

remember me