Far Cry

Far Cry boasts incomparably more complex graphics than Halo, but the new graphics card isn’t taken aback by that fact in the slightest. It is as fast here as the RADEON 9800 XT, in all the tested resolutions.

Our turning on full-screen anti-aliasing and anisotropic filtering doesn’t affect the situation in general: the GeForce 6600 GT AGP is successfully competing with the RADEON 9800 XT.

The Research map is even more appropriate for modern GPUs from both NVIDIA and ATI as it has many per-pixel-processed light sources. GeForce 6 and RADEON X700/X800 GPUs can work with long shaders and process such light sources in a single pass, while graphics cards with support of Shader Model 2.0 have to do this in several passes. That’s why the GeForce 6600 GT AGP is considerably better than the RADEON 9800 XT in this test.

Increasing the load on the memory bus by turning on FSAA + anisotropic filtering we diminish the advantage of NVIDIA’s mainstream card – its performance goes down to the level of the RADEON 9800 XT in high resolutions. Still, this is an achievement considering the simplicity of the GeForce 6600 GT AGP and its price, too, which is much lower than the price of the RADEON 9800 XT.



