Some Performance Numbers
Doom III
So, here are the numbers for Doom 3 (the standard demo2 record):


You see that the overclocking of the GPU in the simple mode (without full-screen antialiasing and anisotropic filtering) is more rewarding than memory overclocking. This is natural since I could only raise the memory frequency y 10%, while the GPU clock rate grew by 28%.
Forcing 4x FSAA and 8x AF, I increase the load on the memory subsystem, so memory overclocking brings in a higher profit than in the first test mode. However, GPU overclocking is more profitable even here.



