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InformationX-bit Labs for mobile users! Do not forget that we are running a special version of X-bit Labs web-site for users of mobile and handheld devices: http://pda.xbitlabs.com. Check out our news and articles from smartphones and PDAs to be always updated on the latest computer and technology news. <%BANNER[right_130x600]%>
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Articles: Video
There Will Be Speed: The Clash of Modern Multi-GPU Technologies (page 10)Category: Video by Alexey Stepin , Yaroslav Lyssenko, Anton Shilov [ 03/24/2008 | 05:01 PM ] Real-time Pricing and Availability: PNY GeForce 9800GX2,, (1 GB) PCI Express Video Card Products
Testbed and MethodsTo test the gaming performance of contemporary multi-GPU platforms we put together the following testbeds:
According to our testing methodology, the drivers were set up to provide the highest possible quality of texture filtering and to minimize the effect of software optimizations used by default by both: AMD/ATI and Nvidia. Also, to ensure maximum image quality, we enabled transparent texture filtering - Adaptive Anti-Aliasing/Multi-sampling for ATI Catalyst and Antialiasing – Transparency: Multisampling for Nvidia ForceWare. As a result, our ATI and Nvidia driver settings looked as follows: ATI Catalyst:
Nvidia ForceWare:
For our tests we used the following games and benchmarks: First-Person 3D Shooters
Third-Person 3D Shooters
RPG
Strategies
Synthetic Benchmarks
We selected the highest possible level of detail in each game using standard tools provided by the game itself from the gaming menu. The games configuration files weren’t modified in any way. The only exception was Enemy Territory: Quake Wars game where we disabled the built-in fps rate limitation locked at 30fps. Games supporting DirectX 10 were tested in this particular mode. Besides Nvidia GeForce 9800 GX2 we have also included the results for the following single graphics accelerators:
Since this article is devoted not only to Nvidia GeForce 9800 GX2, but also to contemporary multi-GPU platforms in general, we have also tested the performance of the following configurations:
The tests were performed in the following resolutions: 1280x1024/960, 1600x1200, 1920x1200 and 2560x1600. If the game didn’t support 16:10 display format, we set the last resolutions to 1920x1440 and 2048x1536 respectively. Single graphics cards were not tested in resolutions beyond 1920x1200 because they are evidently unable to ensure acceptable performance in most cases. At the same time, we didn’t test multi-processor configurations in 1280x1024, since they will not be able to reveal their potential in this resolution because of CPU limitations. We used “eye candy” mode everywhere, where it was possible without disabling the HDR/Shader Model 3.0/Shader Model 4.0. Namely, we ran the tests with enabled anisotropic filtering 16x as well as MSAA 4x antialiasing. We enabled them from the game’s menu. If this was not possible, we forced them using the appropriate driver settings of ATI Catalyst and Nvidia ForceWare drivers. Performance was measured with the games’ own tools and the original demos were recorded if possible. Otherwise, the performance was measured manually with Fraps utility version 2.9.1. We measured not only the average speed, but also the minimum speed of the cards where possible. <%BANNER[banner_468x30]%>
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Category NewsCategory: Video Monday, May 12, 200810:33 am Nvidia: Nobody in the World Talks About ATI and AMD, Except in the UK. Nvidia Demos Market Share Numbers with No ATI Included Saturday, May 10, 200811:31 am GDDR5 in Production, New Round of Graphics Cards War Imminent. Qimonda Ready to Deliver GDDR5 Memory Chips in Volume Thursday, May 8, 20081:29 pm Nvidia Admits Issues with Product Naming Scheme. Nvidia Confesses in Complicated Product Naming Way Wednesday, May 7, 20084:53 pm id Software Announces Development of Doom 4 Video Game. id Software Begins to Develop New Doom Sequel Tuesday, May 6, 200810:52 pm EVGA Begins to Sell Graphics Adapters for USB. EVGA Unleashes USB Graphics Adapters 2:50 pm Nvidia Makes Available Hybrid SLI Graphics Technology. Nvidia Unveils Hybrid SLI Technology for the Third Time All Latest News <%BANNER[right_130x130_1]%>
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