Search<%BANNER[left_130x130_1]%>
<%BANNER[left_130x300]%>
<%BANNER[left_130x130_2]%>
InformationX-bit Labs for mobile users! Do not forget that we are running a special version of X-bit Labs web-site for users of mobile and handheld devices: http://pda.xbitlabs.com. Check out our news and articles from smartphones and PDAs to be always updated on the latest computer and technology news. <%BANNER[right_130x600]%>
|
<%BANNER[top_768x90]%>
|
||
|
<%BANNER[banner_468x60]%>
Articles: Video
There Will Be Speed: The Clash of Modern Multi-GPU Technologies (page 13)Category: Video by Alexey Stepin , Yaroslav Lyssenko, Anton Shilov [ 03/24/2008 | 05:01 PM ] Real-time Pricing and Availability: PNY GeForce 9800GX2,, (1 GB) PCI Express Video Card Products
CrysisHoping to see acceptable gaming performance at least on multi-GPU systems we changed the level of detail setting from Very High to High, except Shaders option which affects the image quality the most. Even in this case we decided to use no FSAA.
Unfortunately, even this measure didn’t help to improve the gaming performance here. We didn’t achieve the frame rate of 60fps, desired for playing a first-person shooter, on any of the graphics subsystems. The best we could do was 40fps and the minimal performance still remained very low. We cannot possibly talk about any gaming comfort with fluctuations like that. I have to point out that multi-GPU systems with more than 2 graphics processors didn’t work correctly here. Moreover, Nvidia GeForce 9800 GX2 Quad SLI platform refused to work in 2560x1600 resolution. Hopefully, new drivers will fix this problem. Enemy Territory: Quake WarsThe frame rate is fixed at 30fps in this game as this is the rate at which the physical model is being updated at the server. Thus, this 30fps speed is the required minimum for playing the game.
The single GeForce 9800 GX2 boasts high efficiency. It is 50-62% ahead of the single GeForce 8800 GTS 512MB depending on resolution, which is a very good result. The 3- and 4-way SLI and CrossFireX systems and the ATI Radeon HD 3870 X2 do not have anything great TO BOAST: they do not outperform single graphics cards and sometimes even lose to them. Besides, Nvidia GeForce 9800 GX2 Quad SLI proved unstable in 2560x1600: every time we launched the game it demonstrated different average performance ranging from 11fps to 50fps, which can hardly be considered stable. That’s just another example of the imperfect state of multi-GPU technologies even though they’ve been around for quite a while. In fact, this proves that the homogeneous multi-GPU concept has fundamental drawbacks which cannot be eliminated even theoretically, at least with the current 3D rendering techniques. <%BANNER[banner_468x30]%>
|
Category NewsCategory: Video Monday, May 12, 200810:33 am Nvidia: Nobody in the World Talks About ATI and AMD, Except in the UK. Nvidia Demos Market Share Numbers with No ATI Included Saturday, May 10, 200811:31 am GDDR5 in Production, New Round of Graphics Cards War Imminent. Qimonda Ready to Deliver GDDR5 Memory Chips in Volume Thursday, May 8, 20081:29 pm Nvidia Admits Issues with Product Naming Scheme. Nvidia Confesses in Complicated Product Naming Way Wednesday, May 7, 20084:53 pm id Software Announces Development of Doom 4 Video Game. id Software Begins to Develop New Doom Sequel Tuesday, May 6, 200810:52 pm EVGA Begins to Sell Graphics Adapters for USB. EVGA Unleashes USB Graphics Adapters 2:50 pm Nvidia Makes Available Hybrid SLI Graphics Technology. Nvidia Unveils Hybrid SLI Technology for the Third Time All Latest News <%BANNER[right_130x130_1]%>
|
||
<%BANNER[foot_728x90]%> | |||

