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InformationX-bit Labs for mobile users! Do not forget that we are running a special version of X-bit Labs web-site for users of mobile and handheld devices: http://pda.xbitlabs.com. Check out our news and articles from smartphones and PDAs to be always updated on the latest computer and technology news. <%BANNER[right_130x600]%>
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Articles: Video
NVIDIA Multi-GPU SLI Technology: New Approach to Old Ideas (page 13)Category: Video by Alexey Stepin , Yaroslav Lyssenko, Anton Shilov [ 02/25/2005 | 02:15 PM ] Testbed Configurations and MethodsWe made use of three test platforms that were configured like follows: NVIDIA nForce4 SLI platform:
PCI Express platform:
AGP platform:
Software:
We had to use the Intel Pentium 4 platform to test PCI Express graphics cards on ATI’s RADEON GPUs since the ASUS A8N-SLI Deluxe mainboard wouldn’t start up with them with the older version of its BIOS. Since the NVIDIA nForce4 SLI platform and the testbed based on the VIA K8T800 Pro used the same processor (Athlon 64 4000+), we decided to compare the results of the SLI configurations with the results of single AGP 8x cards. We think this comparison is quite correct for today. To avoid confusion, we mark the NVIDIA nForce4 SLI platform with an asterix (*) and the Intel 925X platform with a cross (†) in the diagrams. Besides the GeForce 6800 Ultra and GeForce 6600 GT cards we united in the SLI mode, we had the following graphics cards in our tests: AGP graphics cards:
PCI Express graphics cards:
The Catalyst A.I. option was set to “Standard”, and the Mipmap Detail Level option to “Quality”. We disabled VSync in the drivers for all the participating cards. We also turned off the ForceWare optimizations save for the Anisotropic mip filter optimization, using the Quality mode. We turned on full-screen antialiasing and anisotropic filtering from the game’s own menu. Otherwise we forced the necessary mode from the driver. The maximum graphics quality settings were selected in each game, the same for graphics cards on ATI’s and NVIDIA’s GPUs. We enabled the Multi-GPU Rendering mode for the SLI platform, i.e. we forced the SLI mode even for games the ForceWare driver doesn’t officially support. Thus we checked out how efficient SLI technology is in such cases, if it works at all. <%BANNER[banner_468x30]%>
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Category NewsCategory: Video Thursday, July 17, 20085:48 am Microsoft Preps to Unveil DirectX 11 Features in Several Days. ATI, Nvidia, Microsoft to Discuss DirectX 11 Techniques at XNA, Siggraph Wednesday, July 16, 200812:30 pm New Generation ATI Radeon for Mainstream, Mobile Markets are Ready. PCI-SIG Approves ATI RV730, M98-L, M96 Graphics Chips 7:22 am EVGA and XFX Reimburse Price Difference on GeForce GTX 200 after Price Collapse. EVGA and XFX to Return Money to GeForce GTX 200 Purchasers Tuesday, July 15, 20084:23 pm Startup Promises to Revolutionize Multi-GPU Technology Early Next Year. LucidLogix Unveils Hydra Distributed Processing Engine Friday, July 11, 200810:26 pm AMD Plans to Launch Two Dual-Chip ATI Radeon HD 4800 Graphics Cards. ATI Touts 8-Way ATI CrossFireX Multi-GPU Technology All Latest News <%BANNER[right_130x130_1]%>
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