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Articles: Video
25 Signs of Perfection: Nvidia GeForce 8800 GTX in 25 Benchmarks (page 2)Category: Video by Alexey Stepin , Anton Shilov, Yaroslav Lyssenko [ 12/13/2006 | 10:03 AM ] Testbed and MethodsWe used the following hardware for this test session:
The graphics card drivers were set up in such a way as to provide the highest possible quality of texture filtering. ATI Catalyst:
Nvidia ForceWare:
We selected the highest possible graphics quality level in each game using only those settings that were accessible to the player. We didn’t modify the games’ configuration files that might contain additional settings. Performance was measured with the games’ own tools or, if not available, manually with Fraps 2.8.1. When measuring the speed of a card with Fraps, we chose simple routes in the game to achieve repeatability of results and reduce the measurement error. For the same purpose we would take a long enough fragment when using a cut-scene on the game engine. We also measured the minimum speed of the cards where possible because this is often the criterion that determines how comfortable it is to play a game. We tested the cards in three standard resolutions: 1280x1024, 1600x1200 and 1920x1200. We didn’t use the “pure speed” mode (without full-screen antialiasing) because it is not relevant for top-end graphics cards. Instead, we used two additional high-quality antialiasing modes. The test session including both single cards and multi-GPU configurations, different antialiasing methods were used in the FSAA 6x/8x + Aniso 16x and FSAA 14x/16x + Aniso 16x test modes. They are listed in the table:
As you see, we focus on quality and choose the best-quality, although resource-consuming, 8x MSAA (called 8xQ in the Control Panel) and 16xQ CSAA modes on the GeForce 8800 GTX. The latter mode features a double number of color/depth samples in comparison with 16x CSAA We enabled anisotropic filtering and standard FSAA modes from the games’ own menus. If not possible, we forced the necessary mode from the driver. The high-quality antialiasing modes were forced from the driver. On the GeForce 8800 GTX, if the game supported standard FSAA modes, we used the Enhance the application setting option described in our theoretical review. We benchmarked the cards without FSAA in those games that do not support it due to the specifics of their engines. Besides the GeForce 8800 GTX, we included the following graphics cards into this review:
Multi-GPU systems were represented by the following configurations:
So, we’ve got the fastest single graphics cards as well as all modern dual- and even four-processor configurations for a more accurate comparison. Unfortunately, we couldn’t benchmark a SLI tandem made out of two GeForce 8800 GTX due to problems with our nForce4 SLI X16-based mainboard, but we are going to do that in an upcoming review. We used the following games and benchmarks: First-Person 3D Shooters
Third-Person 3D Shooters:
RPG
Simulators:
Strategies:
Synthetic Benchmarks:
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Category NewsCategory: Video Friday, July 4, 20083:08 pm Nvidia Plans Further Price-Cuts for Latest Graphics Cards. Nvidia Intends to Drop Price of GeForce GTX 200-Series Graphics Cards Thursday, July 3, 20089:27 pm Transition to 16:9 PC Monitor Panels Inevitable – Research Firm. 16:9 Panels to Replace 16:10 Panels, Says Research Firm 4:07 pm Nvidia Lowers Sales Guidance amid Chipset Flaws and Decreasing Prices of Graphics Chips. Nvidia Issues Warning Following Issues with Chipsets, Graphics Processors Tuesday, July 1, 20081:46 pm Diamond Multimedia Preps Über-Overclocked ATI Radeon HD 4870 Graphics Card. ATI, Diamond Bid on Overclocked ATI Radeon HD 4870 to Crash Nvidia’s GeForce 200 GTX Monday, June 30, 20084:32 pm AMD Returns ATI All-In-Wonder Graphics Cards to Market. AMD Unveils ATI All-In-Wonder HD Graphics Card All Latest News <%BANNER[right_130x130_1]%>
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