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InformationX-bit Labs for mobile users! Do not forget that we are running a special version of X-bit Labs web-site for users of mobile and handheld devices: http://pda.xbitlabs.com. Check out our news and articles from smartphones and PDAs to be always updated on the latest computer and technology news. <%BANNER[right_130x600]%>
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Articles: Video
Silence of the Radeon HD 2600: Gigabyte GV-RX26T256H Graphics Card Review (page 5)Category: Video by Alexey Stepin , Yaroslav Lyssenko [ 11/19/2007 | 11:51 PM ] Testbed and MethodsTo test the performance of Gigabyte GV-RX26T256H we assembled the following standard test platform:
Since we believe that the use of tri-linear filtering optimizations is not justified in this case, the ATI and Nvidia graphics card drivers were set up to provide the highest possible quality of tri-linear and anisotropic filtering. Also, to ensure maximum image quality, we enabled transparent texture filtering. As a result, our ATI and Nvidia driver settings looked as follows: ATI Catalyst:
Nvidia ForceWare:
We selected the highest possible graphics quality level in each game using standard tools provided by the game itself. The games configuration files weren’t modified in any way. Performance was measured with the games’ own tools or, if not available, manually with Fraps utility version 2.8.2. We also measured the minimum speed of the cards where possible. The tests were performed in the following resolutions: 1280x1024/960, 1600x1200 and 1920x1200. For the games that didn’t support 16:10 ratio we set 1920x1440 resolution.We used “eye candy” mode everywhere, where it was possible without disabling the HDR or Shader Model 3.0. Namely, we ran the tests with enabled anisotropic filtering as well as MSAA 4x. We enabled them from the game’s menu. If this was not possible, we forced them using the appropriate driver settings of Catalyst and ForceWare drivers. Gigabyte GV-RX26T256H will be competing against the following graphics accelerators participating in our test session:
For our tests we used the following games and benchmarks: First-Person 3D Shooters
Third-Person 3D Shooters
RPG
Simulators
Strategies
Synthetic Benchmarks
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Category NewsCategory: Video Monday, May 12, 200810:33 am Nvidia: Nobody in the World Talks About ATI and AMD, Except in the UK. Nvidia Demos Market Share Numbers with No ATI Included Saturday, May 10, 200811:31 am GDDR5 in Production, New Round of Graphics Cards War Imminent. Qimonda Ready to Deliver GDDR5 Memory Chips in Volume Thursday, May 8, 20081:29 pm Nvidia Admits Issues with Product Naming Scheme. Nvidia Confesses in Complicated Product Naming Way Wednesday, May 7, 20084:53 pm id Software Announces Development of Doom 4 Video Game. id Software Begins to Develop New Doom Sequel Tuesday, May 6, 200810:52 pm EVGA Begins to Sell Graphics Adapters for USB. EVGA Unleashes USB Graphics Adapters 2:50 pm Nvidia Makes Available Hybrid SLI Graphics Technology. Nvidia Unveils Hybrid SLI Technology for the Third Time All Latest News <%BANNER[right_130x130_1]%>
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