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Articles: Video

Half-Life 2 Performance Preview: The Graphics Hardware Squeezer (page 13)


Category: Video

by Alexey Stepin , Yaroslav Lyssenko , Anton Shilov

[ 11/18/2004 | 02:15 PM ]


Pages : 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19

d2_coast_05, Car demo, Eye Candy Mode

With full-scene antialiasing and anisotropic filtering activated, the Car demo begins to offer even better scalability, even though its microprocessor dependence is also clear.

Given more efficient full-scene antialiasing pattern of ATI RADEON hardware, the X800-parts increase their lead over the comparable GeForce 6800-series as the resolution grows. Still, we must say that even in 1280x1024 performance mainstream graphics cards with up-to-date architecture and rapid pixel and vertex shaders engines can deliver pretty normal performance. In 1600x1200 ATI’s hardware lead over NVIDIA’s products is being accentuated, even though NVIDIA’s GeForce 6 series provides pretty fine speed for every segment.

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