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Performance in Third Person 3D Shooters

Splinter Cell: Pandora Tomorrow

The visual effects you enjoy in Splinter Cell: Pandora Tomorrow are created with pixel shaders, and the game is somewhat predisposed towards GPUs from ATI Technologies. The RADEON 9800 XT is 20% faster than the Leadtek WinFast A6600 GT TDH here, and overclocking helps the Leadtek card but very little. Due to the specifics of its engine, the game doesn’t work correctly with enabled full-screen anti-aliasing, so we don’t test it in the “eye candy” mode.

Prince of Persia: Warrior Within

The A6600 GT TDH is slower than the RADEON 9800 XT in Prince of Persia, too. The overclocked Leadtek performs somewhat better, but not to overtake the opponent. Like Splinter Cell, this game doesn’t support full-screen anti-aliasing, so we only test the “pure speed” mode here. Both third-person shooters are tested manually, with the FRAPS utility, so the results should be regarded as approximations.

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