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Testbed and Methods

We performed our tests on a testbed configured like follows:

  • AMD Athlon 64 4000+ CPU (2.40GHz, 1MB L2 cache);
  • ABIT KV8 Pro mainboard;
  • OCZ PC-3200 Platinum EB DDR SDRAM (2x512MB, CL2.5-3-2-8);
  • Samsung SpinPoint SP1213C hard disk drive (Serial ATA-150, 8MB buffer);
  • Creative SoundBlaster Audigy 2 sound card.

Software:

  • Microsoft Windows XP Pro SP2, DirectX 9.0c;
  • ATI CATALYST 5.3;
  • NVIDIA ForceWare 71.84 (66.93 for 3DMark).

We compared the Leadtek WinFast A6600 GT TDH with the following graphics cards:

Following our standard procedure, we enabled the ForceWare optimizations, except the Anisotropic mip filter optimization. The Image Settings slider was set to “Quality”. In ATI’s Catalyst driver we set the Catalyst A.I. option to “Standard” and the Mipmap Detail Level to “Quality”. The VSync option was disabled for both ATI Catalyst and NVIDIA ForceWare.

If the game allowed turning full-screen anti-aliasing and anisotropic filtering on, we used this option. Otherwise we forced the necessary mode from the driver. We didn’t edit any configuration files. We selected the highest graphics quality settings in games, the same for cards from ATI and NVIDIA. The following games and applications were used:

First Person 3D Shooters:

Third Person 3D Shooters:

Simulators:

Strategies:

Semi-Synthetic Benchmarks:

Synthetic Benchmarks:

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