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Half-Life 2

The problem of ForceWare 66.93 with PCI Express-compatible graphics cards shows up in Half-Life 2, but in 1600x1200 the PX6600 GT produces roughly the same frame rate as the RADEON X700 PRO and GeForce 6800.

The cards retain their respective positions after the activation of full-screen anti-aliasing and anisotropic filtering, but the GeForce 6800 with its 256-bit memory bus advances somewhat. There’s water to be rendered on this map, and ATI’s cards are better at doing that. Let’s see what we have on a map where there are fewer complex pixel shaders.

Against our expectations, the Leadtek performs on the d3_c17_12 level like on the previous map, delivering the speed of the RADEON X700 PRO. Overclocking helps to reach the level of the RADEON X700 XT and GeForce 6800, which is a good result.

At its default frequencies the WinFast PX6600 GT TDH is slower even than the RADEON X700 PRO in the FSAA + anisotropic filtering mode. Once again, we should regard the results of NVIDIA’s PCI Express cards in Half-Life 2 with some discretion due to the above-mentioned problem.

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