Search<%BANNER[left_130x130_1]%>
<%BANNER[left_130x300]%>
<%BANNER[left_130x130_2]%>
InformationX-bit Labs for mobile users! Do not forget that we are running a special version of X-bit Labs web-site for users of mobile and handheld devices: http://pda.xbitlabs.com. Check out our news and articles from smartphones and PDAs to be always updated on the latest computer and technology news. <%BANNER[right_130x600]%>
|
<%BANNER[top_768x90]%>
|
||
|
<%BANNER[banner_468x60]%>
Articles: Video
From Extreme to Mainstream: Nvidia GeForce 8800 GT from Leadtek (page 10)Category: Video by Alexey Stepin , Yaroslav Lyssenko [ 12/03/2007 | 03:09 PM ] Real-time Pricing and Availability: Nvidia GeForce 8800 GT, (512 MB) PCI Express Video Card Products
Testbed and MethodsTo test the performance of Nvidia GeForce 8800 GT we assembled the following standard test platform:
Since we believe that the use of texture filtering optimizations is not justified in this case, the ATI and Nvidia graphics card drivers were set up to provide the highest possible quality of tri-linear and anisotropic filtering. Also, to ensure maximum image quality, we enabled transparent texture filtering - Adaptive (multi-sampling) antialiasing for ATI Catalyst and Antialiasing – Transparency: multisampling for Nvidia ForceWare. As a result, our ATI and Nvidia driver settings looked as follows: ATI Catalyst:
Nvidia ForceWare:
For our tests we used the following games and benchmarks: First-Person 3D Shooters
Third-Person 3D Shooters
RPG
Strategies
Synthetic Benchmarks
We selected the highest possible graphics quality level in each game using standard tools provided by the game itself from the gaming menu. The games configuration files weren’t modified in any way. Games supporting DirectX 10 were tested only in this mode. Performance was measured with the games’ own tools or, if not available, manually with Fraps utility version 2.9.1. We also measured the minimum speed of the cards where possible. With a few exceptions, the tests were performed in the following standard resolutions: 1280x1024/960, 1600x1200 and 1920x1200/1440. We used “eye candy” mode everywhere, where it was possible without disabling the HDR/Shader Model 3.0/Shader Model 4.0. Namely, we ran the tests with enabled anisotropic filtering as well as MSAA 4x antialiasing. We enabled them from the game’s menu. If this was not possible, we forced them using the appropriate driver settings of Catalyst and ForceWare drivers Leadtek WinFast PX8800 GT Extreme will be competing against the following graphics accelerators participating in our test session:
Since Leadtek solution runs at increased GPU and memory speeds, we tested it in two different modes: as is and with the frequencies dropped down to the reference values for Nvidia GeForce 8800 GT. <%BANNER[banner_468x30]%>
|
Category NewsCategory: Video Monday, May 12, 200810:33 am Nvidia: Nobody in the World Talks About ATI and AMD, Except in the UK. Nvidia Demos Market Share Numbers with No ATI Included Saturday, May 10, 200811:31 am GDDR5 in Production, New Round of Graphics Cards War Imminent. Qimonda Ready to Deliver GDDR5 Memory Chips in Volume Thursday, May 8, 20081:29 pm Nvidia Admits Issues with Product Naming Scheme. Nvidia Confesses in Complicated Product Naming Way Wednesday, May 7, 20084:53 pm id Software Announces Development of Doom 4 Video Game. id Software Begins to Develop New Doom Sequel Tuesday, May 6, 200810:52 pm EVGA Begins to Sell Graphics Adapters for USB. EVGA Unleashes USB Graphics Adapters 2:50 pm Nvidia Makes Available Hybrid SLI Graphics Technology. Nvidia Unveils Hybrid SLI Technology for the Third Time All Latest News <%BANNER[right_130x130_1]%>
|
||
<%BANNER[foot_728x90]%> | |||