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Testbed and Methods
We used our traditional set of games and benchmarks to measure the performance of Leadtek’s new graphics card.
First Person 3D Shooters:
- Doom III;
- Call of Duty;
- Unreal Tournament 2004;
- Far Cry;
- Halo: Combat Evolved;
- Painkiller;
- FireStarter;
- Highly Anticipated DirectX 9 Game 1;
- Highly Anticipated DirectX 9 Game 2.
Third Person 3D Shooters:
- Star Wars: Knights of the Old Republic;
- Splinter Cell: Pandora Tomorrow;
- Prince of Persia: Sands of Time;
- Max Payne 2: The Fall of Max Payne.
Simulators:
- IL-2 Sturmovik: Aces in the Sky;
- Lock On;
- Colin McRae Rally 04.
Strategy:
- Perimeter
Semi-synthetic benchmarks:
- Aquamark3.
Synthetic benchmarks:
- Futuremark 3DMark03 build 340.
As always, we chose the maximum graphics quality settings in each game. The testbed configuration remained the same:
- Athlon 64 3400+ CPU (2.20GHz, 1MB L1 cache);
- ASUS K8V Deluxe mainboard;
- OCZ PC-3200 Platinum EB DDR SDRAM (2x512MB, CL2.5-3-2-8);
- Seagate 7200.7 HDD (SerialATA-150, 8MB buffer);
- Creative SoundBlaster Audigy 2 sound card;
- Microsoft Windows XP Pro SP1, DirectX 9.0b;
- ATI Catalyst 4.6 (version 4.7 for Far Cry), NVIDIA ForceWare 61.34 (version 60.72 for 3DMark03).



