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Warhammer Online: Age of Reckoning

The Warhammer universe does not need any recommendations. Every gamer who is familiar with table games should know about it. As is typical of this game world, Warhammer Online focuses on battles. This project follows the Realm vs. Realm mechanism with the powers of Order, including dwarfs, humans and high elves, fighting the powers of Destruction including orcs, goblins, tribes of Chaos and dark elves. Every profession belongs to one of four archetypes: tank, close combat, long-range combat and support.

Warhammer Online was developed by Electronic Arts and runs on the Gamebryo Element engine that is also employed in such projects as The Elder Scrolls: Oblivion and Fallout 3. Coupled with the release date (September 18, 2008), you might expect high-quality visuals, but Warhammer Online is actually inferior to its single-player cousins running on the same engine.

 

 

 

There are no problems with models, but textures are not very detailed and resemble the multiplatform Dead Space. Special effects are not abundant, either. We guess Warhammer Online lacks the originality of World of Warcraft and the technical advancement of Age of Conan. The world looks good but lacks some special feature like the crazy constructions of orcs or the steam punk buildings of gnomes. FSAA is not supported. The frame rates are as follows:

The game is far from heavy, running fast even on a GeForce 9600 GT. We can only note the higher bottom speed of ATI’s solutions at 1920x1200, but the difference between 81 and 88fps is rather small. Like in most previous games, the Radeon HD 4770 seems to be the optimal choice in the total of its consumer properties. It is cheap, economical, quiet, and fast.

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