Tomb Raider: Angel of Darkness
Tomb Raider: Angel of Darkness uses pixel shaders 2.0 very broadly, but when the graphics card didn’t support DirectX 9 on the hardware level, we used the settings for shaders 1.1. At the same time, we lost some of the special effects, such as blurring of the objects, which are beyond the “camera” focus. Although the scene should now be drawn faster theoretically due to the fact that graphics processors have less work to do.


The results are another proof to the statement. The old buddies RADEON 9200 and GeForce 4 Ti4200-8x perform pretty nicely. For instance, GeForce 4 Ti4200 managed to outperform the entire family of NVIDIA based graphics cards. RADEON 9200 in 1280x1024 doesn’t work correctly in Tomb Raider game “losing” a part of the game scene, that is why we do not show the results for this graphics card in 1280x1024 resolution.
The situation between other testing participants is more than evident: the ATi based solutions are ahead, because they perform 2.0 shaders much more efficiently.





