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Unreal Tournament 2004 Demo

Unreal Tournament 2004 Demo doesn’t use shaders 2.0 that is why all graphics cards are in equal testing conditions. There are no problems with forced anisotropic filtering and full-screen anti-aliasing that is why we would like to offer you not only the “pure” performance results, but also the results with forced 4x anti-aliasing and 8x anisotropic filtering in 1024x768 resolution.

In “pure” performance modes the leadership belongs to RADEON 9600 XT and GeForce FX 5700 Ultra, which run almost equally fast. The overclocked RADEON 9600 PRO falls a little bit behind RADEON 9600 XT working at its nominal frequencies, and RADEON 9600 is just almost as fast as RADEON 9600 PRO. The RADEON 9600 SE with a narrow memory bus is defeated by RADEON 9200 even despite the faster graphics processor.

The overclocked NVIDIA GeForce FX 5700 and GeForce FX 5700 LE perform almost equally fast and lack a tiny bit to be able to catch up with NVIDIA GeForce FX 5700 Ultra. GeForce FX 5600 doesn’t intend to win even after we overclock it, while its analog with a narrower memory bus, GeForce FX 5200 XT, yields to the card based on a less powerful graphics processor, GeForce FX 5200, but featuring a fully-fledged 128bit memory bus.

NVIDIA GeForce 4 Ti4200-8x outperforms all graphics cards based on NVIDIA chips except the fastest ones: GeForce FX 5700 Ultra.

When we enable fully-fledged full-screen anti-aliasing and anisotropic filtering the laurels at once go to NVIDIA based solutions.

The good old RADEON 9200 and GeForce 4 Ti4200-8x give up their positions: RADEON 9200 doesn’t support multi-sampling suing a more resource hungry super-sampling instead. Ti4200-8x doesn’t have any specific architectural multi-sampling optimizations, which are typical of the more up-to-date graphics processors, and at the same time features slower anisotropic filtering algorithm. The oldies share their position with the GeForce FX 5200 and RADEON 9600 SE and GeForce FX 5600 XT with “cut-down” memory bus, because FSAA requires much more from the memory bus, so that narrower memory bus simply kills the performance in this case.

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