Doom 3
NVIDIA’s GeForce 6 cards have traditionally been superior in Doom 3 thanks to their UltraShadow II technology. The MSI NX6800-TD128E runs this game at a comfortable speed up to 1280x1024, and the SLI platform with two such cards makes 1600x1200 resolution playable.
Like in The Chronicles of Riddick , the GeForce 6800 isn’t far ahead of the GeForce 6600 GT because of the low core frequency.
When anti-aliasing and anisotropic filtering are enabled, the MSI NX6800-TD128E is too slow even in 1024x768 at the maximum graphics quality settings (save for the texture quality setting which was set to “High”). The two GeForce 6800 in a SLI platform can solve the problem of low performance, though. On the other hand, the SLI platform with two MSI cards is no better than the single GeForce 6800 GT – this is not an enjoyable fact.
Another demo record we use does not load the graphics processor as much as the Hellhole demo does, so the results are overall higher: the MSI NX6800-TD128E is sufficiently fast even in 1600x1200, being slightly ahead of the GeForce 6600 GT. The two SLI-linked GeForce 6800 cards are rather far ahead of the GeForce 6800 GT as well as the GeForce 6800 Ultra.
The MSI NX6800-TD128E isn’t much better than the GeForce 6600 GT in this test, but its performance scales up well in the SLI mode: the two GeForce 6800 cards can successfully compete with a single GeForce 6800 GT.





