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InformationX-bit Labs for mobile users! Do not forget that we are running a special version of X-bit Labs web-site for users of mobile and handheld devices: http://pda.xbitlabs.com. Check out our news and articles from smartphones and PDAs to be always updated on the latest computer and technology news. <%BANNER[right_130x600]%>
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Articles: Video
NVIDIA GeForce 6800 Ultra and GeForce 6800: NV40 Enters the Scene (page 14)Category: Video by Tim Tscheblockov , Alexey Stepin , Anton Shilov [ 04/14/2004 | 01:48 AM ] Now, let’s examine a portion of the scene with near-vertical polygon edges. As before, the images we got with the GeForce 6800 are to the left; the GeForce FX 5950 Ultra shows its work in the middle; the RADEON 9800 XT outputs its images to the right:
Everything we said about the previous case (with nearly-horizontal polygon edges) can be repeated once again. The only difference from the previous situation is that both leaders, the GeForce 6800 and RADEON 9800 XT, are doing much like each other in the 4x mode – it’s hard to prefer any of them. So:
Let’s test some intermediary angle of the polygon edge. As always, the results of the GeForce 6800 are to the left; those of the GeForce FX 5950 Ultra are in the middle; and images of the RADEON 9800 XT are to the right.
Now, we’ve got only one case left, with a transparent texture. That’s a good indicator of supersampling and of its role in the hybrid 8x mode. The indicator works simply: with multisampling, sub-pixels are not processed for pixels that don’t fall onto polygon edges and the “transparency borders” won’t be smoothed out. If supersampling is used in any way, the “transparency borders” will be antialiased as some sub-pixels will be processed for each pixel in the scene. Again, the GeForce 6800 Ultra is to the left; the GeForce FX 5950 Ultra is in the middle; the RADEON 9800 XT is to the right.
The hybrid mode has both strong and weak points. On the one hand, supersampling in this method smoothes out transparent textures and serves like an additional method of anisotropic filtering (when sub-pixels are processed for each pixel, the projection or “footprint” of the pixel on the texture is calculated with more precision). Multisampling cannot do that. On the other hand, the additional computations make the hybrid FSAA method a resource-consuming solution, much more so than multisampling with the same number of samples. Now, winding up the section about full-screen antialiasing, we should acknowledge the improvement of 4x FSAA in the GeForce 6800 Ultra thanks to placing sub-pixels on a rotated grid. The new chip from NVIDIA is no inferior to the RADEON 9800 XT in this FSAA mode. Other FSAA modes came over to the NV40 from the NV38 without any changes, so you shouldn’t wait for anything new from the GeForce 6800 Ultra in this respect. On the other hand, the performance of the NV40 is definitely better than that of NVIDIA’s previous-generation GPUs. That’s why the high-quality, but heavy on the graphics card, “hybrid” 8x FSAA mode may become quite acceptable in situations where the performance of the NV38 was not enough. <%BANNER[banner_468x30]%>
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Category NewsCategory: Video Thursday, July 17, 20085:48 am Microsoft Preps to Unveil DirectX 11 Features in Several Days. ATI, Nvidia, Microsoft to Discuss DirectX 11 Techniques at XNA, Siggraph Wednesday, July 16, 200812:30 pm New Generation ATI Radeon for Mainstream, Mobile Markets are Ready. PCI-SIG Approves ATI RV730, M98-L, M96 Graphics Chips 7:22 am EVGA and XFX Reimburse Price Difference on GeForce GTX 200 after Price Collapse. EVGA and XFX to Return Money to GeForce GTX 200 Purchasers Tuesday, July 15, 20084:23 pm Startup Promises to Revolutionize Multi-GPU Technology Early Next Year. LucidLogix Unveils Hydra Distributed Processing Engine Friday, July 11, 200810:26 pm AMD Plans to Launch Two Dual-Chip ATI Radeon HD 4800 Graphics Cards. ATI Touts 8-Way ATI CrossFireX Multi-GPU Technology All Latest News <%BANNER[right_130x130_1]%>
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