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InformationX-bit Labs for mobile users! Do not forget that we are running a special version of X-bit Labs web-site for users of mobile and handheld devices: http://pda.xbitlabs.com. Check out our news and articles from smartphones and PDAs to be always updated on the latest computer and technology news. <%BANNER[right_130x600]%>
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Articles: Video
NVIDIA GeForce 6800 Ultra and GeForce 6800: NV40 Enters the Scene (page 15)Category: Video by Tim Tscheblockov , Alexey Stepin , Anton Shilov [ 04/14/2004 | 01:48 AM ] Full-Scene Antialiasing Performance ImpactNow let us take a look on how full-scene antialiasing impacts performance of the NVIDIA GeForce 6800 Ultra when enabled. It worth to say that we intentionally decided to use 1600x1200 resolution since in 1024x768 resolution there are absolutely no performance drops when FSAA is switched on.
Both OpenGL games we used in our analysis behaved identically with enabled FSAA. Basically speaking, 2x antialiasing does not impact performance even in 1600x1200 resolution – thanks to outstanding fillrate of the NV40, while 4x antialiasing reduces speed, but not that tangibly. While none of you are probably going to enable FSAA 8x in 1600x1200 resolution, we still checked it out only to find out that even the GeForce 6800 Ultra cannot handle this mode properly from speed standpoint.
Performance in Direct3D games with FSAA enabled is absolutely exceptional. Modes 2x and 4x do not impact performance at all in Unreal Tournament 2004, while in Max Payne 2 the GeForce 6800 Ultra delivers 140fps with FSAA 4x which is more than playable. FSAA 8x still puts even the world’s most powerful graphics card on its knees, though, we still see that even in this mode some games will perform quite fast even in the highest resolutions. To put it short, the new full-scene antialiasing approaches NVIDIA implemented into its new NV40 graphics processors resulted in exceptional speed and image quality. Generally, MSAA is “free” on the GeForce 6800 Ultra for the majority of games in the majority of resolutions, except 1600x1200, when antialiasing affects speed, but very slightly. Perhaps, hybrid FSAA 8x looks pretty negatively, however, keeping in mind the astonishing power of the graphics processors, some games will run pretty well in that mode, especially in relatively low resolutions, and the highest-quality antialiasing of NVIDIA’s GPUs will be utilized by consumers. <%BANNER[banner_468x30]%>
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Category NewsCategory: Video Thursday, July 17, 20085:48 am Microsoft Preps to Unveil DirectX 11 Features in Several Days. ATI, Nvidia, Microsoft to Discuss DirectX 11 Techniques at XNA, Siggraph Wednesday, July 16, 200812:30 pm New Generation ATI Radeon for Mainstream, Mobile Markets are Ready. PCI-SIG Approves ATI RV730, M98-L, M96 Graphics Chips 7:22 am EVGA and XFX Reimburse Price Difference on GeForce GTX 200 after Price Collapse. EVGA and XFX to Return Money to GeForce GTX 200 Purchasers Tuesday, July 15, 20084:23 pm Startup Promises to Revolutionize Multi-GPU Technology Early Next Year. LucidLogix Unveils Hydra Distributed Processing Engine Friday, July 11, 200810:26 pm AMD Plans to Launch Two Dual-Chip ATI Radeon HD 4800 Graphics Cards. ATI Touts 8-Way ATI CrossFireX Multi-GPU Technology All Latest News <%BANNER[right_130x130_1]%>
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