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InformationX-bit Labs for mobile users! Do not forget that we are running a special version of X-bit Labs web-site for users of mobile and handheld devices: http://pda.xbitlabs.com. Check out our news and articles from smartphones and PDAs to be always updated on the latest computer and technology news. <%BANNER[right_130x600]%>
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Articles: Video
NVIDIA GeForce 6800 Ultra and GeForce 6800: NV40 Enters the Scene (page 18)Category: Video by Tim Tscheblockov , Alexey Stepin [ 04/14/2004 | 01:48 AM ] Theoretical TestsEach time we meet a new graphics processor architecture, we run a full round of synthetic tests to expose all its properties. Synthetic Tests: Fill RateFillrate Tester opens our cycle of synthetic tests by measuring the scene fill-rate speed and the speed of executing pixel shaders. Let’s measure the texturing speed of the new graphics core, in the simplest case. The graphics processor’s standard operation mode: color writes and Z writes are enabled.
That’s predictable: the GeForce 6800 Ultra can process 16 pixels at once and thus shows the highest results in this test. Without textures, the NV40 is close to the theoretical maximum. When there’s one texture, the efficiency of the core drops down, but smoothly improves as there appear more textures, i.e. when there are more clock cycles necessary to process groups of 16 pixels. The reduction of efficiency at mapping one texture (i.e. at the maximum pixel output speed) is probably due to the insufficient speed of writing pixels and Z values into the frame buffer, that is, due to the low memory bus bandwidth. A simple calculation tells that when we use 32-bit textures, a 32-bit frame buffer and Z-buffer and map one texture, the GeForce 6800 Ultra has to write into the graphics memory (into caches, to be precise, and then into the memory), 128 bytes of data per clock cycle or about 52 gigabytes per second, while the bandwidth of its memory bus is “only” 32GB/s. When there are more textures to be mapped, the processor performs memory writes less frequently – the memory bus bandwidth doesn’t play the limiting role then and the NV40 performs close to its theoretical maximum.
Z writes disabled, we see no surprises: the NV40 is more than two times faster than its competitors. And again, the stretch between no-textures and one-texture points is steeper with the NV40 than with the GeForce FX 5950 and the RADEON XT. But with two textures, the GeForce 6800 Ultra again shows a higher efficiency than the graphics processor of the last generation.
Disabling color writes we switch the NV40 into a mode where the graphics processor calculates 32 Z values per clock cycle, that is, the fill-rate doubles. However, the results don’t comply with the theory – the NV40’s fill-rate should be about 12,800 MPixels/second, while the test produces results around 20,000 MPixels/second. By some reason, the GeForce 6800 Ultra shows higher results, than the theoretical maximum! <%BANNER[banner_468x30]%>
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Category NewsCategory: Video Friday, July 4, 20083:08 pm Nvidia Plans Further Price-Cuts for Latest Graphics Cards. Nvidia Intends to Drop Price of GeForce GTX 200-Series Graphics Cards Thursday, July 3, 20089:27 pm Transition to 16:9 PC Monitor Panels Inevitable – Research Firm. 16:9 Panels to Replace 16:10 Panels, Says Research Firm 4:07 pm Nvidia Lowers Sales Guidance amid Chipset Flaws and Decreasing Prices of Graphics Chips. Nvidia Issues Warning Following Issues with Chipsets, Graphics Processors Tuesday, July 1, 20081:46 pm Diamond Multimedia Preps Über-Overclocked ATI Radeon HD 4870 Graphics Card. ATI, Diamond Bid on Overclocked ATI Radeon HD 4870 to Crash Nvidia’s GeForce 200 GTX Monday, June 30, 20084:32 pm AMD Returns ATI All-In-Wonder Graphics Cards to Market. AMD Unveils ATI All-In-Wonder HD Graphics Card All Latest News <%BANNER[right_130x130_1]%>
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