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Performance in Third Person 3D Shooters

Prince of Persia: Warrior Within

An abundance of pixel shaders leads to Price of Persia: Warrior Within running faster on graphics cards with many pixel pipelines, preferably working at a high frequency. The PowerColor X800 GT isn’t particularly spectacular here, yet it beats the GeForce 6600 GT across all resolutions. At the overclocked frequencies it is also not much slower than the RADEON X800 XL which clocks its GPU at 400MHz.

Splinter Cell: Chaos Theory

The PowerColor X800 GT is roughly equal to the GeForce 6600 GT in the “pure speed” and to the GeForce 6800 in the “eye candy” mode. This time the competitors were under similar conditions since the recent patch (which upgrades the game to version 1.04) brought in Shader Model 2.0 support. It means that all special effects, including HDR, can now be performed not only on GeForce 6/7, but also on RADEON X7/X8 cards.

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