F.E.A.R.

Although F.E.A.R. is a pixel shader rich application, the PowerColor X1900 GT has no advantage over the Radeon X1800 XL or the GeForce 7900 GT; the 12 TMUs must be the limiting factor. Otherwise this graphics card would have every chance to outpace the GeForce 7900 GT. Nvidia’s solution isn’t too much faster, though. It doesn’t allow playing the game comfortably in 1280x1024 with enabled FSAA whereas in 1024x768 an acceptable average frame rate is provided by the Radeon X1900 GT and by the Radeon X1800 XL as well.
Tom Clancy’s Ghost Recon Advanced Warfighter
The game uses the deferred rendering technique which makes the use of FSAA impossible. That’s why we tested it only with enabled anisotropic filtering. The game also has resolution and graphics quality limitations for cards with less than 512MB of memory on board.

The PowerColor X1900 GT feels at ease here. Despite having only 12 TMUs and ROPs, it is successfully competing with the Radeon X1800 XT 512MB and leaves it behind in 1280x1024. This game obviously appreciates the availability of many pixel shader processors.
This is a rather difficult test and acceptable speeds are only achieved in 1024x768. In higher resolutions even the Radeon X1900 XT with its 48 pixel processors cannot keep the average frame rate at 50-55fps.





