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Performance in Third Person 3D Shooters

Splinter Cell: Pandora Tomorrow

This time the PowerColor X300 SE is just slightly slower than the RADEON X300, because the game requires a high pixel shader speed and the two graphics cards are the same in this respect, their GPUs working at the same frequency (325MHz). Benchmarking is performed manually in this game (it doesn’t have a benchmarking mode and cannot record demos), the results above are approximations.

Prince of Persia: Sands of Time

The successor to the legendary Prince of Persia doesn’t benefit much from the 128-bit bus of the RADEON X300. There are few complex textures in the game, but an abundance of pixel shader-based effects. This game is also tested manually, so the results may be slightly imprecise.

Max Payne 2: The Fall of Max Payne

Max Payne 2 cannot be referred to as a new-generation game. The maximum it uses are version 1.4 pixel shaders, so the results are quite expectable. The PowerColor X300 SE is noticeably slower than the RADEON X300 due to the obvious reason – its twice-narrower memory bus.

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