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InformationX-bit Labs for mobile users! Do not forget that we are running a special version of X-bit Labs web-site for users of mobile and handheld devices: http://pda.xbitlabs.com. Check out our news and articles from smartphones and PDAs to be always updated on the latest computer and technology news. <%BANNER[right_130x600]%>
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Articles: Video
ATI Introduces DirectX 9 and PCI Express to Value Graphics Market: PowerColor X300SE Graphics Card Review (page 7)Category: Video [ 10/20/2004 | 04:34 PM ] Unreal Tournament 2004
The popular online shooter Unreal Tournament 2004 may be called simple due to the specifics of its engine. Operating with a complex geometry and an abundance of high-res textures, the engine does not use pixel shaders and is friendly towards even the simplest of modern graphics cards. We say “modern” deliberately as the PowerColor evidently profits by its advanced architecture compared to the one the RADEON 9200 is based on. On the other hand, it is the same simplicity of the game engine that increases the influence of the 64-bit memory bus on the results of the PowerColor X300 SE both in the pure speed and the eye candy modes.
It is the same on the Metallurgy level: the architectural specifics – particularly, its four vertex processors clocked at 325MHz – help the X300 SE a lot here in its race with the RADEON 9200. The negative effect of the narrow memory bus is felt here, too. Halo: Combat Evolved
Halo depends heavily on the speed of pixel shaders. The width of the memory bus doesn’t greatly impede the PowerColor here while the GPU overclocking brings in a substantial performance gain, equating the X300 SE to the X300. We don’t publish RADEON 9200’s results here since this GPU doesn’t support DirectX 9 and can only run version 1.4 pixel shaders. The DirectX 8.1 mode of Halo produces a picture of quite another image quality, with many special effects missing. So, comparing the RADEON 9200 to the other cards would be incorrect. That’s why we don’t publish the results of this card in the rest of games that use version 2.0 pixel shaders, either. <%BANNER[banner_468x30]%>
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Category NewsCategory: Video Friday, July 25, 200812:31 pm Channel Vendors Demand Graphics Cards Suppliers to Recall Potentially Faulty Nvidia GeForce Graphics Cards. Resellers Want to Return Potentially Faulty Nvidia GeForce Graphics Boards to Makers Thursday, July 17, 20085:48 am Microsoft Preps to Unveil DirectX 11 Features in Several Days. ATI, Nvidia, Microsoft to Discuss DirectX 11 Techniques at XNA, Siggraph Wednesday, July 16, 200812:30 pm New Generation ATI Radeon for Mainstream, Mobile Markets are Ready. PCI-SIG Approves ATI RV730, M98-L, M96 Graphics Chips 7:22 am EVGA and XFX Reimburse Price Difference on GeForce GTX 200 after Price Collapse. EVGA and XFX to Return Money to GeForce GTX 200 Purchasers Tuesday, July 15, 20084:23 pm Startup Promises to Revolutionize Multi-GPU Technology Early Next Year. LucidLogix Unveils Hydra Distributed Processing Engine All Latest News <%BANNER[right_130x130_1]%>
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