Performance in Third-Person 3D Shooters
Price of Persia: Warrior Within

The PowerColor X800 GTO 16 is slower than the Radeon X800 GTO in 1024x768 resolution. In higher resolutions these two cards deliver the same performance, indicating that the number of pixel processors isn’t crucial here. Their efficiency and operating frequency are more relevant to the graphics card performance as the results of the GeForce 6800 and GeForce 6800 GS suggest. On the other hand, there’s no worrying about the game speed on the PowerColor X800 GTO 16 as it never sinks below 58fps which is more than enough for a third-person-view shooter.
Splinter Cell: Chaos Theory


We can’t directly compare the PowerColor X800 GTO 16 and the GeForce 6800 GS as they are working in different modes, SM2.0 and SM 3.0, respectively. Anyway, the new card from PowerColor turns in a good result for its class, making 1280x1024 resolution playable at the “pure speed” settings. It is even in the lead in the “eye candy” mode, but we should not forget that like all Radeon X800 cards, the PowerColor X800 GTO 16 provides a somewhat worse image quality in Splinter Cell: Chaos Theory than GeForce 6/7 do (the HDR implementation on X800 cards uses int16 format as opposed to fp16, which is employed on GeForce 6/7 and Radeon X1000).





