<%BANNER[top_768x90]%>
<%BANNER[banner_468x60_h]%>
<%BANNER[article]%>

Articles: Video

<%BANNER[fp_160x600_r_1]%>
Pages: [ 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 ]

Performance in Semi-Synthetic Benchmarks

Aquamark3

The PowerColor X800 GTO 16 and the GeForce 6800 GS have the same “pure speed” in this test. The former profits by its 6 vertex processors and hierarchal Z-buffer, while the latter has a higher core clock rate and the ability to process a double number of Z values per clock cycle. It’s generally all the same at the “eye candy” settings, but the PowerColor is slightly ahead of the GeForce 6800 GS in higher resolutions due to the more advanced memory controller architecture.

Final Fantasy XI Official Benchmark 3

This test doesn’t produce a clear picture of the performance of the PowerColor X800 GTO 16 (and Radeon X800 XL). The Final Fantasy XI engine is obviously indifferent to the number of pixel processors because the 16-pipelined PowerColor X800 GTO 16 is as fast as the 12-pipelined Radeon X800 GTO here. The GeForce 6800 GS suffers defeat, probably as it has fewer vertex processors.

Pages: [ 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 ]

<%BANNER[banner_468x60_f]%>

Discussion

Comments currently: 23
Discussion started: 02/22/06 01:44:39 AM
Latest comment: 08/28/06 12:56:39 AM

View comments

You must log in to add comments.

Forgot password? Registration

remember me