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Articles: Video

ATI RADEON X800: R420 Totally Exposed (page 19)


Category: Video

by Tim Tscheblockov , Alexey Stepin , Anton Shilov

[ 05/04/2004 | 06:42 AM ]


Pages : 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34

The third fragment features a 45o angle. The screenshots again follow like this: ATI RADEON X800 XT Platinum Edition, RADEON 9800 XT, NVIDIA GeForce 6800 Ultra and NVIDIA GeForce FX 5950 Ultra.

FSAA 2x

   RADEON X800 XT   
Platinum Edition

   RADEON 9800 XT  

   GeForce 6800   
Ultra

   GeForce FX       
5950 Ultra

FSAA 4x

   RADEON X800 XT   
Platinum Edition

   RADEON 9800 XT  

   GeForce 6800   
Ultra

   GeForce FX       
5950 Ultra

FSAA 6x/8x

   RADEON X800 XT   
Platinum Edition

   RADEON 9800 XT  

   GeForce 6800   
Ultra 

   GeForce FX       
5950 Ultra

In 2x mode the NVIDIA based graphics cards provide the worst anti-aliasing quality. Since in 2x mode they are locating the samples along the same diagonal as the polygon edge in this fragment, there appears hardly any anti-aliasing effect at all.

The ATI based graphics cards provide a somewhat better image quality: they locate the samples along a different diagonal.

When we shift to 4x mode, the graphics cards start showing much better anti-aliasing quality. The jaggies are least visible by those cards, which use rotated-grid sampling algorithm, i.e. by RADEON X800 XT/9800 XT and GeForce 6800 Ultra.

In 6x/8x modes ATI based graphics cards show subjectively better image quality as they use rotated-grid multi-sampling with 6 samples, while NVIDIA based graphics cards enable a combination of super-sampling and multi-sampling with the traditional subpixels location.

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