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InformationX-bit Labs for mobile users! Do not forget that we are running a special version of X-bit Labs web-site for users of mobile and handheld devices: http://pda.xbitlabs.com. Check out our news and articles from smartphones and PDAs to be always updated on the latest computer and technology news. <%BANNER[right_130x600]%>
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Articles: Video
Highly Defined: ATI Radeon HD 2000 Architecture Review (page 2)Category: Video by Anton Shilov , Yaroslav Lyssenko, Alexey Stepin [ 05/15/2007 | 07:34 AM ] Real-time Pricing and Availability: HIS (H290XT512DV-R) RADEON® HD 2900 XT, (512 MB) PCI Express Video Card Products
Unified Shader Architecture – ATI’s VisionThe goal of the developer of modern GPUs is to create a scalable architecture that may be expanded or cut down to create GPUs for different price segments. The ATI Radeon HD 2000 family is not an exception. Judging by the flowchart of the R600 chip (Radeon HD 2900), the new series resembles the Radeon X1800/X1900 in configuration. The similarity is further extended by the ring-bus memory controller first introduced in October 2005.
The heart of the new chip is a dynamic ultra-threaded dispatch processor that is capable of dispatching, according to ATI, thousands of tasks. This functionality is called for considering that the new dispatcher has to manage much more of computing resources and data types. Stream processors that execute vertex, geometrical and pixel shaders are organized as 4 SIMD units consisting of 16 shader processors, each of which incorporates 5 scalar ALUs capable of executing one FP MAD instruction per clock cycle (and one ALU out of the five can execute instructions like SIN, COS, LOG, EXP, etc). Texture processors are located outside the execution pipeline, like in the Radeon X1000 architecture, and are designed as 4 large blocks, each of which includes 8 texture address processors, 4 texture filter units, and 20 texture samplers. None of the blocks has its own cache. They all use unified L1, L2 and vertex caches. The R600’s render back-ends are 4 rather complex processors capable of performing typical rasterization operations like blending, antialiasing, etc. Thus, we can identify a few specific aspects of ATI’s approach to designing the Radeon HD 2000 chips:
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Category NewsCategory: Video Thursday, July 17, 20085:48 am Microsoft Preps to Unveil DirectX 11 Features in Several Days. ATI, Nvidia, Microsoft to Discuss DirectX 11 Techniques at XNA, Siggraph Wednesday, July 16, 200812:30 pm New Generation ATI Radeon for Mainstream, Mobile Markets are Ready. PCI-SIG Approves ATI RV730, M98-L, M96 Graphics Chips 7:22 am EVGA and XFX Reimburse Price Difference on GeForce GTX 200 after Price Collapse. EVGA and XFX to Return Money to GeForce GTX 200 Purchasers Tuesday, July 15, 20084:23 pm Startup Promises to Revolutionize Multi-GPU Technology Early Next Year. LucidLogix Unveils Hydra Distributed Processing Engine Friday, July 11, 200810:26 pm AMD Plans to Launch Two Dual-Chip ATI Radeon HD 4800 Graphics Cards. ATI Touts 8-Way ATI CrossFireX Multi-GPU Technology All Latest News <%BANNER[right_130x130_1]%>
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