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InformationX-bit Labs for mobile users! Do not forget that we are running a special version of X-bit Labs web-site for users of mobile and handheld devices: http://pda.xbitlabs.com. Check out our news and articles from smartphones and PDAs to be always updated on the latest computer and technology news. <%BANNER[right_130x600]%>
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Articles: Video
First in DirectX 10.1: ATI Radeon HD 3850/3870 (page 14)Category: Video by Alexey Stepin , Yaroslav Lyssenko, Anton Shilov [ 01/25/2008 | 10:31 AM ] Real-time Pricing and Availability: VisionTek RADEON HD 3850, (256 MB) PCI Express Video Card Products
Testbed and MethodsThe comparative theoretical and gaming performance analysis of the ATI Radeon HD 3870 and 3850 was carried out on the following standard test platform:
According to our traditional testing methodology, the drivers were set up to provide the highest possible quality texture filtering and to minimize the influence of software optimizations that both – AMD/ATI and Nvidia – enabled by default. Also, to ensure maximum image quality, we enabled transparent texture filtering options: Adaptive Anti-Aliasing/Multi-sampling for ATI Catalyst and Antialiasing – Transparency: Multisampling for Nvidia ForceWare. As a result, our ATI and Nvidia driver settings looked as follows: ATI Catalyst:
Nvidia ForceWare:
For our tests we used the following games and benchmarks: First-Person 3D Shooters
Third-Person 3D Shooters
RPG
Strategies
Synthetic Benchmarks
We selected the highest possible level of detail in each game using standard tools provided by the game itself from the gaming menu to each user. The games configuration files weren’t modified in any way. The only exception was Enemy Territory: Quake Wars game where we disabled the built-in fps rate limitation locked at 30fps. Games supporting DirectX 10 were tested in this particular mode. With a few exceptions, the tests were performed in the following standard resolutions: 1280x1024/960, 1600x1200 and 1920x1200. If the game didn’t support 16:10 display format, we set the last resolution to 1920x1440. We used “eye candy” mode everywhere, where it was possible without disabling the HDR/Shader Model 3.0/Shader Model 4.0. Namely, we ran the tests with enabled anisotropic filtering 16x as well as MSAA 4x antialiasing. We enabled them from the game’s menu. If this was not possible, we forced them using the appropriate driver settings of ATI Catalyst and Nvidia ForceWare drivers Performance was measured with the games’ own tools and the original demos were recorded if possible. Otherwise, the performance was measured manually with Fraps utility version 2.9.1; some of the results were averaged down to ensure better precision and smaller differences. We also measured the minimum speed of the cards where possible. ATI Radeon HD 3870 and HD 3850 will be competing against the following solutions:
Since the new ATI Radeon HD 3800 family uses a new GPU, we have also performed a number of theoretical tests to determine RV670 performance difference from R600. We used the following benchmarks:
We are going to start the performance analysis with the discussion of results obtained in these particular tests. <%BANNER[banner_468x30]%>
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Category NewsCategory: Video Monday, May 12, 200810:33 am Nvidia: Nobody in the World Talks About ATI and AMD, Except in the UK. Nvidia Demos Market Share Numbers with No ATI Included Saturday, May 10, 200811:31 am GDDR5 in Production, New Round of Graphics Cards War Imminent. Qimonda Ready to Deliver GDDR5 Memory Chips in Volume Thursday, May 8, 20081:29 pm Nvidia Admits Issues with Product Naming Scheme. Nvidia Confesses in Complicated Product Naming Way Wednesday, May 7, 20084:53 pm id Software Announces Development of Doom 4 Video Game. id Software Begins to Develop New Doom Sequel Tuesday, May 6, 200810:52 pm EVGA Begins to Sell Graphics Adapters for USB. EVGA Unleashes USB Graphics Adapters 2:50 pm Nvidia Makes Available Hybrid SLI Graphics Technology. Nvidia Unveils Hybrid SLI Technology for the Third Time All Latest News <%BANNER[right_130x130_1]%>
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