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InformationX-bit Labs for mobile users! Do not forget that we are running a special version of X-bit Labs web-site for users of mobile and handheld devices: http://pda.xbitlabs.com. Check out our news and articles from smartphones and PDAs to be always updated on the latest computer and technology news. <%BANNER[right_130x600]%>
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Articles: Video
First in DirectX 10.1: ATI Radeon HD 3850/3870 (page 3)Category: Video by Alexey Stepin , Yaroslav Lyssenko, Anton Shilov [ 01/25/2008 | 10:31 AM ] Real-time Pricing and Availability: VisionTek RADEON HD 3850, (256 MB) PCI Express Video Card Products
ArchitectureNow we’ll discuss the specifications of the new Radeon and of the new graphics cards based on it. Click to enlarge As the table shows, AMD has gone further than Nvidia in exploring new tech processes: the new chip is the world’s first 55nm GPU, which helped achieve a frequency of 700MHz, at least with the senior model, Radeon HD 3800. The developer also reduced the complexity of the chip, probably by optimizing the internal architecture and simplifying the topology of the ring-bus memory controller because the RV670 has the same amount of functional subunits as the R600. This is the first case for a long time when a new GPU from ATI incorporates fewer transistors than a same-class GPU from Nvidia. ATI wins technical superiority again but how do the new products compare with the GeForce 8800 GT? The ATI Radeon HD 3800 exceeds the Nvidia GeForce 8800 GT in core frequency but has fewer functional subunits, particularly TMUs. As we know, the advantage in the number of execution subunits is not very important, not only because the ALUs work at a higher frequency in Nvidia’s chips: the VLIW architecture implemented in the Radeon HD requires driver optimizations for effective paralleling of shader code. Otherwise, if not all of the ALUs are loaded with work, the efficiency of the Radeon HD’s superscalar shader processors plummets suddenly. In the worst case, only one out of five ALUs that are part of each of the 64 such processors is really working. Ironically, AMD/ATI has the most problems with software optimization as it doesn’t have access to the code of games developed within the framework of Nvidia’s The Way It’s Meant to Be Played program until their official release. This often has a negative effect on the performance of AMD/ATI’s graphics solutions in games.
If you view the flowchart of the RV670 only, you won’t find any difference from the R600. The difference can be found on a deeper level, namely support for DirectX 10.1 (Shader Model 4.1) and a full-featured hardware video-processor UVD similar to the one in the ATI Radeon HD 2600. The features and operation of the UVD were discussed in our review titled The Look of Perfect: Analysis of Graphics Accelerators Performance during Media Playback. The DirectX 10.1 support available in the new chip deserves a separate section in this article. <%BANNER[banner_468x30]%>
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Category NewsCategory: Video Monday, May 12, 200810:33 am Nvidia: Nobody in the World Talks About ATI and AMD, Except in the UK. Nvidia Demos Market Share Numbers with No ATI Included Saturday, May 10, 200811:31 am GDDR5 in Production, New Round of Graphics Cards War Imminent. Qimonda Ready to Deliver GDDR5 Memory Chips in Volume Thursday, May 8, 20081:29 pm Nvidia Admits Issues with Product Naming Scheme. Nvidia Confesses in Complicated Product Naming Way Wednesday, May 7, 20084:53 pm id Software Announces Development of Doom 4 Video Game. id Software Begins to Develop New Doom Sequel Tuesday, May 6, 200810:52 pm EVGA Begins to Sell Graphics Adapters for USB. EVGA Unleashes USB Graphics Adapters 2:50 pm Nvidia Makes Available Hybrid SLI Graphics Technology. Nvidia Unveils Hybrid SLI Technology for the Third Time All Latest News <%BANNER[right_130x130_1]%>
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