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InformationX-bit Labs for mobile users! Do not forget that we are running a special version of X-bit Labs web-site for users of mobile and handheld devices: http://pda.xbitlabs.com. Check out our news and articles from smartphones and PDAs to be always updated on the latest computer and technology news. <%BANNER[right_130x600]%>
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Articles: Video
First in DirectX 10.1: ATI Radeon HD 3850/3870 (page 4)Category: Video by Alexey Stepin , Yaroslav Lyssenko, Anton Shilov [ 01/25/2008 | 10:31 AM ] Real-time Pricing and Availability: VisionTek RADEON HD 3850, (256 MB) PCI Express Video Card Products
Shader ProcessorsLike in the R600, each shader processor of the RV670 consists of six subunits: five ALUs and one flow control subunit (branching, comparison, loops, subroutine calls). It also contains a set of general-purpose registers.
Four out of the five ALUs are simple, capable of executing one FP MAD instruction per clock cycle, and the fifth ALU can execute complex instructions like SIN, COS, LOG, EXP, etc. This architecture is highly flexible and scalable, but depends heavily on software optimizations. Although each Radeon HD core contains a special task dispatcher, its efficiency depends directly on the efficiency of the shader code compiler, which is part of the driver. The superscalar architecture offers its highest performance when all the ALUs are busy computing independent operations but it is hard to achieve that because in 3D applications many operations depend on the results of previous operations. That’s why Radeon HD GPUs require application-specific optimizations in the driver. Unfortunately, AMD has problems with that as it doesn’t have access to the innards of games participating in Nvidia’s The Way It’s Meant to Be Played program. They have to optimize the driver after the final release of the game. It is more difficult and, sometimes, not as successful as we might wish. Perhaps ATI’s vision of the future of GPUs is indeed more progressive than Nvidia’s, but game developers are always oriented at the most popular architecture, not the most innovative one, and this architecture is currently represented by the scalar cores of the GeForce 8 series. AMD has to cooperate more with game developers in order to overcome this problem. It also has to offer new high-speed graphics solutions in due time and reduce prices for its products when necessary. Such measures would make Radeon HD cards interesting for end-users and popular among gamers – the company’s reputation on the consumer 3D market would be restored then. <%BANNER[banner_468x30]%>
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Category NewsCategory: Video Monday, May 12, 200810:33 am Nvidia: Nobody in the World Talks About ATI and AMD, Except in the UK. Nvidia Demos Market Share Numbers with No ATI Included Saturday, May 10, 200811:31 am GDDR5 in Production, New Round of Graphics Cards War Imminent. Qimonda Ready to Deliver GDDR5 Memory Chips in Volume Thursday, May 8, 20081:29 pm Nvidia Admits Issues with Product Naming Scheme. Nvidia Confesses in Complicated Product Naming Way Wednesday, May 7, 20084:53 pm id Software Announces Development of Doom 4 Video Game. id Software Begins to Develop New Doom Sequel Tuesday, May 6, 200810:52 pm EVGA Begins to Sell Graphics Adapters for USB. EVGA Unleashes USB Graphics Adapters 2:50 pm Nvidia Makes Available Hybrid SLI Graphics Technology. Nvidia Unveils Hybrid SLI Technology for the Third Time All Latest News <%BANNER[right_130x130_1]%>
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