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InformationX-bit Labs for mobile users! Do not forget that we are running a special version of X-bit Labs web-site for users of mobile and handheld devices: http://pda.xbitlabs.com. Check out our news and articles from smartphones and PDAs to be always updated on the latest computer and technology news. <%BANNER[right_130x600]%>
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Articles: Video
First in DirectX 10.1: ATI Radeon HD 3850/3870 (page 5)Category: Video by Alexey Stepin , Yaroslav Lyssenko, Anton Shilov [ 01/25/2008 | 10:31 AM ] Real-time Pricing and Availability: VisionTek RADEON HD 3850, (256 MB) PCI Express Video Card Products
Texture and Raster ProcessorsThe texture and raster processors of the Radeon HD 3800 do not differ from those of the Radeon HD 2900 architecturally. They are complex devices we can only roughly compare with traditional TMUs and ROPs. The RV670 incorporates four large texture processors each of which contains:
As you see, the RV670 should have no problems with texture sampling but each processor cannot filter more than four texture samples per clock cycle, 16 samples in total. Clearly, it is the filtering of textures that is the bottleneck in the texture processors of the Radeon HD 2000/3000. There is only one filter unit per each two address units, so there is no talking about free tri-linear or anisotropic filtering. It is here that the RV670, like the R600, is inferior to Nvidia’s G92 and, especially, G80 GPU with its two filter units per each address unit. There are some improvements, though, but they are on a deeper level – we’ll discuss them in the DirectX 10.1 related section below.
Each raster processor of the RV670 contains:
So, it is roughly equivalent to 4 classic ROPs and can process four pixels per clock cycle for a total of 16 as there are four such processors in the chip. When working with the Z-buffer, i.e. with pixels that don’t contain color information, the performance is doubled for a total of 32 pixels per clock cycle. Like the texture modules, the RV670’s raster processors have been redesigned to support DirectX 10.1 capabilities. <%BANNER[banner_468x30]%>
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Category NewsCategory: Video Monday, May 12, 200810:33 am Nvidia: Nobody in the World Talks About ATI and AMD, Except in the UK. Nvidia Demos Market Share Numbers with No ATI Included Saturday, May 10, 200811:31 am GDDR5 in Production, New Round of Graphics Cards War Imminent. Qimonda Ready to Deliver GDDR5 Memory Chips in Volume Thursday, May 8, 20081:29 pm Nvidia Admits Issues with Product Naming Scheme. Nvidia Confesses in Complicated Product Naming Way Wednesday, May 7, 20084:53 pm id Software Announces Development of Doom 4 Video Game. id Software Begins to Develop New Doom Sequel Tuesday, May 6, 200810:52 pm EVGA Begins to Sell Graphics Adapters for USB. EVGA Unleashes USB Graphics Adapters 2:50 pm Nvidia Makes Available Hybrid SLI Graphics Technology. Nvidia Unveils Hybrid SLI Technology for the Third Time All Latest News <%BANNER[right_130x130_1]%>
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