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InformationX-bit Labs for mobile users! Do not forget that we are running a special version of X-bit Labs web-site for users of mobile and handheld devices: http://pda.xbitlabs.com. Check out our news and articles from smartphones and PDAs to be always updated on the latest computer and technology news. <%BANNER[right_130x600]%>
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Articles: Video
First in DirectX 10.1: ATI Radeon HD 3850/3870 (page 7)Category: Video by Alexey Stepin , Yaroslav Lyssenko, Anton Shilov [ 01/25/2008 | 10:31 AM ] Real-time Pricing and Availability: VisionTek RADEON HD 3850, (256 MB) PCI Express Video Card Products
DirectX 10.1It’s not the first time in ATI Technologies’ history that it supports a standard that hasn’t yet become really widespread. For example, the ATI Radeon 8500 supported the Pixel Shader 1.4 specification, part of DirectX 8.1. That specification was more flexible than Pixel Shader 1.0/1.1/1.3 supported by Nvidia’s chips and helped achieve better visual effects, yet it didn’t really took off during the lifecycle of the Radeon 8000 series due to the limited support on the GPU part. The same story happened with Shader Model 2.0b supported by the ATI Radeon X700/X800/X850 series as well as with Shader Model 2.0a Nvidia promoted with its GeForce FX. DirectX 9 Shader Model 3.0 only became more or less popular after games began to be ported from the gaming consoles Microsoft Xbox 360 and Sony PlayStation 3, i.e. after the life term of GeForce 6 and early GeForce 7. It’s all normal since the game developer always works with the most widespread standards. He isn’t interested in using capabilities provided by GPUs from one GPU maker, be it ATI or Nvidia. A new standard only becomes popular and widely used when it is supported by a large number of contemporary GPUs and when these GPUs deliver high enough performance for using the new features. When Nvidia released the first DirectX 9.0c supporting GPU, NV40, the features provided by the new standard (Shader Model 3.0) were long unused, not only due to the lack of support from ATI Technologies but also due to the relatively low performance of the GeForce 6800 series. It was only with the third generation of SM3.0-compatible GPUs from Nvidia (GeForce 7600/7900) and with the first generation of such products from ATI (Radeon X1000) that the standard came to us for real: DirectX 9 Shader Model 3 was supported by the two leading GPUs developers whose products delivered enough performance for using it and also by the two leading gaming consoles. Currently, there is a transition from DirectX 9.0c to DirectX 10 as Windows Vista is being promoted as a gaming platform. It’s going to take some time for DirectX 10 to become the dominating standard in the PC game industry, but AMD/ATI is already offering DirectX 10.1 in its new graphics core. Let’s see what perspectives this may have. According to unofficial sources, DirectX 10.1 is going to be the first and only subset of DirectX 10. It will be officially added into Windows Vista as part of Service Pack 1 to be released in the first half of 2008. The main innovations in DirectX 10.1 include:
That’s quite a long list of innovations. The techniques for accelerating the global lighting of the scene are especially exciting as they can help improve the quality of lighting in games dramatically. But are we going to see these new capabilities of the RV670 in real games during the lifecycle of the ATI Radeon HD 3000 series? Obviously, not. First, they can only be utilized after the release of Vista Service Pack 1. Second, the current generation of Nvidia’s GPUs, even the latest G92, do not support cubic map arrays and is unlikely to be able to calculate the global scene lighting fast enough. The rest of DirectX 10.1 features do not look like a breakthrough, being either improvements on the appropriate features of DirectX 10 or standardizations like the obligatory support of 4x MSAA or standard subpixel masks for antialiasing. So we are quite sure of an indifferent attitude of game developers towards the innovations at least in the first half of this year. Games with support for DirectX 10.1 can be expected to arrive no sooner than the second half of 2008 or even when the market is filled with DX10.1-compatible solutions from both GPU developers. It is also possible that the Radeon HD 3000 series just won’t allow using DX10.1 features due to low performance, and game developers will have to wait for the next, faster, generation of GPUs from AMD and Nvidia. There is a piece of good news, though. ATI says DirectX 10.1 is the first and only superset for DirectX 10 planned by Microsoft, so it will be used sooner or later until DirectX 11. <%BANNER[banner_468x30]%>
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Category NewsCategory: Video Monday, May 12, 200810:33 am Nvidia: Nobody in the World Talks About ATI and AMD, Except in the UK. Nvidia Demos Market Share Numbers with No ATI Included Saturday, May 10, 200811:31 am GDDR5 in Production, New Round of Graphics Cards War Imminent. Qimonda Ready to Deliver GDDR5 Memory Chips in Volume Thursday, May 8, 20081:29 pm Nvidia Admits Issues with Product Naming Scheme. Nvidia Confesses in Complicated Product Naming Way Wednesday, May 7, 20084:53 pm id Software Announces Development of Doom 4 Video Game. id Software Begins to Develop New Doom Sequel Tuesday, May 6, 200810:52 pm EVGA Begins to Sell Graphics Adapters for USB. EVGA Unleashes USB Graphics Adapters 2:50 pm Nvidia Makes Available Hybrid SLI Graphics Technology. Nvidia Unveils Hybrid SLI Technology for the Third Time All Latest News <%BANNER[right_130x130_1]%>
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