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Unreal Tournament 2004

According to our theoretical testing results, the fillrate provided by RADEON X1300 PRO is not that bad at all, especially in case there are a lot of textures involved. As a result, this solution can compete successfully with RADEON X700 in a not very complex game like Unreal Tournament 2004 . Besides, RADEON X700 (RV410) is known to have huge issues with texturing because of smaller caches, so no wonder RADEON X1300 PRO won this round.

The same can be seen on the Metallurgy level. Here the advantage of RADEON X1300 PRO is even higher than in the previous case, because the action takes place mostly indoors. Of course, RADEON X700, RADEON X1300 and GeForce 6600 provide sufficient performance level for comfortable gameplay in Unreal Tournament 2004 even in 1600x1200 or in 1024x768 with enabled full-screen anti-aliasing and anisotropic filtering.

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