Warhammer 40.000: Dawn of War
The scenes in the War of Dawn game are rich in high resolution textures and complex geometry: there can be more than 100 models in a single frame, each of which consists of about 2,000 polygons. RADEON X1300 PRO had no problems with the fillrate, however it yields to RADEON X700 in geometry processing speed. GeForce 6600 catches up real close with the ATI solutions in low resolutions, because GeForce 6600 supports UltraShadow technology (and this game uses stencil shadows). In 1600x1200 RADEON X1300 PRO again gives in, as we have already seen multiple times today, but as soon as we enabled FSAA and anisotropic filtering, it managed to get ahead of all the other testing participants. The game requires quite a lot of resources from the graphics accelerator, I should say, that is why you may encounter problems even in the 1024x768 resolution. Even here the minimum performance score doesn’t ever go beyond 20fps.





