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Testbed and Methods
We used the following test system for our today’s test session with the new graphics accelerator family from ATI:
- AMD Athlon 64 4000+ CPU (2.40GHz, 1MB L2);
- ASUS A8N-SLI Deluxe mainboard (NVIDIA nForce4 SLI);
- OCZ PC-3200 Platinum EL DDR SDRAM (2x1GB, CL2-3-2-5);
- Samsung SpinPoint SP1213C HDD (Serial ATA-150, 8MB buffer);
- Creative SoundBlaster Audigy 2 sound card;
- Cooler Master Real Power 450 PSU (RS-450-ACLY, 450W nominal power);
- Dell P1130/Dell P1110 monitors (21”, maximum resolution:1800x1440x75Hz);
- Microsoft Windows XP Pro SP2, DirectX 9.0c;
- ATI CATALYST 8.173.1-050921a-026915E;
- NVIDIA ForceWare 78.01.
ATI and NVIDIA drivers were configured as follows:
ATI CATALYST:
- CATALYST A.I.: Standard
- Mipmap Detail Level: Quality
- Wait for vertical refresh: Always off
- Adaptive antialiasing: Off
- Temporal antialiasing: Off
- Quality AF: Off
- Other settings: default
NVIDIA ForceWare 78.01:
- Image Settings: Quality
- Vertical sync: Off
- Trilinear optimization: On
- Anisotropic mip filter optimization: Off
- Anisotropic sample optimization: On
- Gamma correct antialiasing: On (only for GeForce 7)
- Transparency antialiasing: Off (only for GeForce 7)
- Other settings: default
The following games and applications were our benchmarks:
First-Person 3D Shooters
- Battlefield 2
- Chronicles of Riddick
- Doom III
- Far Cry
- F.E.A.R. Multiplayer Beta
- Half-Life 2
- Painkiller: Battle out of Hell
- Pariah
- Project Snowblind
- Unreal Tournament 2004
Third-Person 3D Shooters
- Prince of Persia: Warrior Within
- Splinter Cell: Chaos Theory
Simulators
- Colin McRae Rally 2005
- Pacific Fighters
- Lock On: Modern Air Combat
Real-Time Strategies
- Perimeter
- Warhammer 40.000: Dawn of War
Semi-Synthetic Benchmarks
- Aquamark3
- Final Fantasy XI Official Benchmark 3
Synthetic Benchmarks
- Futuremark 3DMark03 build 360
- Futuremark 3DMark05 build 120





