We observe a pretty similar picture in Game 3 test. RADEON X1300 PRO copes quite well with the increasing geometrical complexity of the scene despite the availability of only two vertex processors.
Game 4 3DMark03 test is much more complex than any of the previous three: it contains about 800,000 polygons and uses a lot of pixel and vertex shaders 2.0 as well as Overbright effect. The pure computational power of the graphics processor is very important here. From this standpoint, RADEON X700 seems to be the best solution that is why it wins the race. RADEON X1300 PRO falls about 15% behind the leader, but keeps the good second place throughout the entire test, and after switching to eye candy mode even catches up with the leader. Although Ring Bus architecture of the new RADEON X1300 is not involved here, its memory controller is still more efficient than that of the RADEON X700, and its memory bandwidth is higher: 12.8GB/s vs. 11.2GB/s.
So, the total score of the new ATI solution as we have just seen in the first diagram has been absolutely justified: RADEON X1300 PRO outperformed RADEON X700 in the first three tests and yielded only 10% of its performance to the closest rival in Game 4 test. The total scores could have been different in higher resolutions, because RADEON X1300 PRO was defeated by the previous generation solution in all four tests in 1600x1200. However, we all know that the default resolution for 3DMark03 is 1024x768, so, the laurels indisputably go to the today’s newcomer - RADEON X1300 PRO.



