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Game 2 test loads the vertex processors much heavier as it generates a lot of vegetation. Two vertex processors of the RADEON X1300 PRO cannot compete with six RADEON X700 vertex processors, even despite the architectural advantages and higher working frequencies. Therefore, we are witnessing a completely different picture from what we have just discussed in Game 1 test. Full-screen anti-aliasing and anisotropic filtering allow RADEON X1300 PRO to win the first prize, however, forget about the 40% advantage: in the best case it will be 10% ahead of the closest competitor.

The last Game 3 test from the 3DMark05 suite loads the pixel processors as well as their TMUs to the maximum. Here we observe parity between RADEON X1300 PRO and RADEON X700 in pure speed mode. The latter has some problems with massive texturing, although in this case the number of pipelines compensates for it. Just like in the previous cases, FSAA and AF allow new ATI solution to dash forward. The performance advantage is not as impressive as in Game 1 test, of course, but it is also not as small as in Game 2 test: 18%.

Throughout the entire 3DMark05 session RADEON X1300 PRO demonstrated very good performance for the graphics accelerator of its class. It yielded to RADEON X700 only in one test that is why the victory in the total score chart is absolutely deserved. Unlike the situation in 3DMark03, we didn’t see any dramatic performance hits in 1600x1200, so we wouldn’t question the final verdict here.

 
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